The Venture Capitalists Who Like to Play Disaster
Lux Capital’s monthly risk games—inspired by traditional war game scenarios—have become hotly attended evenings full of billionaires, politicians, military officers and the technorati.
Two weeks ago, things turned dire in Hampton Roads, Va. A hurricane slammed into the main shipyard, one of the country’s most important naval bases, raising questions about the impact of climate change and the future of military contracting in the area. In the disaster’s wake, politicians, union leaders and millionaires rushed to lobby, bribe and connive their way into somehow benefiting from the catastrophe.
Such was the scenario prepared for me and five other participants a few weeks ago at the latest risk game night thrown by venture capital firm Lux Capital, which has been hosting these events almost every month since last February. Lux has modeled the experience after traditional war game simulations, imagining some conflict or crisis and letting participants assume different roles to consider how similar episodes might play out in real life.
Up in Lux’s 11th-floor Manhattan offices, I received the role of local union president and spent large parts of the evening bartering with Mike Koscinski, a startup software engineer, who played as a district congressman. I begged him to take my $2 million and in return support an increase in union jobs post-hurricane. I thought we had an agreement until he disappeared into a closed-door meeting with the CEO of the biggest company in town—my sworn enemy. When he finally emerged, he rushed to reassure me he hadn’t supported the CEO’s plan to cut jobs. “I’m standing up against some powerful entrenched interests,” he said. “They wanted me to go scorched earth, and I said, ‘No, sir!’”
Over the past year, Lux’s games have become a hit with some prominent names, attracting crypto billionaire Mike Novogratz, politicians like New York Congressman Ritchie Torres and military leaders like Lt. Gen. Stephen Sklenka, deputy commander of the U.S. Indo-Pacific Command. The games had been invite only, but Lux is opening them to the general public this week—so you too can spend Tuesday nights plotting against members of Congress if you want. The risk games represent the venture firm’s attempt to produce some “real intellectual excitement,” said Josh Wolfe, a founding partner who has led Lux’s widening interest in defense tech with investments in startups like Palmer Luckey’s Anduril, defense manufacturing startup Hadrian, and Saildrone, which builds oceangoing drones.
“But also a little bit of humility, like, ‘Wow, these things are not black and white,’” he said. “They’re complex and messy and hard.”
The games began as a way to get the Lux team together in 2023 after several pandemic years of on-and-off remote work. Danny Crichton, the firm’s head of editorial and a former TechCrunch editor, has captained them, crafting four different risk scenarios that range from how artificial intelligence might transform political elections to the ethics of doing business in China. The games have evolved from a means to reconvene Lux’s employees to a creative expansion of the firm’s reach and a networking venue—an opportunity for Lux to see potential investments, employees or connections in an entirely different setting.
“Inevitably, some of the people that we have brought in will be on the boards of our companies. They will be advisers to our companies,” Wolfe said. “They may inspire us to form a company.”
Last February, Lux pitched Mike Bloomberg on running a risk game for some of his Bloomberg employees and political contacts. Wolfe thought Bloomberg would appreciate some new-age war gaming: In 2022, the media tycoon got a plumb gig as chair of the Department of Defense’s Defense Innovation Board, a position previously held by former Google CEO Eric Schmidt. Bloomberg loved the idea, and let Crichton and Wolfe come and run a risk game, this one geared toward how AI will transform the government.
Camped out for four and a half hours in Bloomberg’s New York office, attendees included Torres, the New York Congressman; Bloomberg’s head of external relations, Kevin Sheekey; and Air Force Col. Dag Anderson, who commands the 58th Special Operations Wing. (Bloomberg himself did not participate, although he later invited Crichton to brief him personally on lessons he had learned from the risk game.) Wolfe played the president’s budget director, a role in which he was “slashing jobs left and right,” replacing humans with computers. “It’s this forced inducement of empathy,” he said. “I’m suddenly putting myself in the shoes of somebody with a different set of incentives.”
Uri Bram, CEO of The Browser, a newsletter that curates news articles, loved the risk game he played at Lux so much that he invited Crichton over to host one at his Brooklyn apartment for a group of his journalist friends last summer. He wondered how well the program can scale—only a handful of people can play at a time, and each game takes several hours—but he said the intimacy and intensity is the point for Lux. “There’s some sense where quite often putting the right two people together is worth more than reaching 100,000 random people for one minute each,” he said.
When I arrived to play out the Hamptons Road disaster, multiple Lux partners told me I should prepare myself for a possibly contentious evening. The games can get quite competitive: Players are scored after each round on how much progress they’ve made for their objectives. For example, since my objective was to increase union membership, my score increased if I convinced another player to run positive ads about the union. My score plummeted if jobs were cut. Sometimes the games have devolved into yelling matches when a party member has refused to negotiate, allocating their money in ways that ruin everyone else’s strategy. Such players have sometimes gone rogue, Crichton said, and “locked themselves in the bathroom and refused to negotiate.”
We were a group of 12, although we got split in half since the game only needed six participants. (The other six played the same game in a different area of the office.) In our group: Koscinski, the software engineer; Cole Mora, chief of staff at Novogratz’s venture firm, Galaxy Interactive; Adrian Lo, a McKinsey associate partner; Beth Flippo, CEO of Denver-based Drone Express; and Nikhil Namburi, a Lux intern.
To assemble the evening, Crichton had posted an open call on X, receiving responses from 45 people that he cut down to the dozen who attended. Some were blatant about their intentions: They were there, at least in part, to get Lux’s attention. “We’re hoping to be a Lux portfolio company someday,” Flippo remarked playfully at one point in the evening. I later learned her startup, Drone Express, has been around for about two years and does drone delivery from stores like Kroger. Others are simply Lux superfans: Software engineer Koscinski, for instance, wrote in Wolfe for state senate on his 2018 ballot.
It takes Crichton about 40 minutes to explain the game—impressive considering it takes weeks to create materials, which include long backstories for each character, an equation to tally everyone’s success as the game goes on, and about 30 randomized events that can collapse even the best strategy at any moment.
We all randomly received a character, which included a mayor, congressperson, the shipyard’s union president, the CEO of a major military contractor, the shipyard’s admiral, and a hotshot local Substacker. We all received a page detailing our motivations and resources. My goal was to increase union membership, and my resources were $2 million in union dues. I quickly discovered that I was very poor—the CEO’s $100 million war chest dwarfed my funds.
The game unfolds in four rounds, each centering on a different event (say, a congressional hearing, a press conference or a local election). In each round, a different character holds slightly more or less power than the others. Crichton set us loose in the Lux office, letting us use the partners’ offices for our private meetings.
It wasn’t long before things got heated. Five of us teamed up against the CEO—Namburi, the Lux intern—for not donating enough of his money to shipyard repairs. He argued that spending $20 million of his $100 million was “a reasonable amount actually,” he said. “Quite generous.”
As we played, I could see everyone picking their strategy, whether it was to keep a low profile or try to ally with everyone. Crichton said he’s seen firsthand how revealing the game can be, particularly when he watches politicians and techies go head to head. “The politicians are much less likely to compromise upfront. They start very aggressive, and then they start to compromise long term,” Crichton said. “And tech is the opposite. They start cooperative, then realize they’re falling behind, and they get much more aggressive towards the end of the game.”
The politicians, he noted, almost exclusively put their money toward trashing their opponents. My fellow players only went negative in the last round, when the CEO targeted me. He decided to slash jobs at the shipyard, thereby increasing the CEO’s profit and cratering my union membership. “Just say you don’t respect workers’ rights!” I called across the table.
“I am playing a character and am not representative of Lux’s views,” he assured me jokingly.
By 8 p.m., the game was over and Crichton gathered us back in the conference room to review the winners. I lost by a landslide: Although my bribes got union membership up to nearly 100% (in Virginia, no less), it didn’t matter. The CEO cut almost all the jobs. Our mayor, who clinched his reelection, ended up winning.
But the broader point was that we all lost. The obvious best choice was to not rebuild a shipyard in an area that would predictably flood again and again, hit by increasingly ruinous hurricanes. Yet none of us even considered subordinating our character’s desires to the realities of our planet. It’s how the game’s designed. After each round, our scores got updated in front of everyone, so we could see in real time who was winning. But if we lobbied to move the shipyard, it would hurt the local economy and our individual chances at victory. “You can sacrifice yourself. There’s nothing in the game that says you can’t do that,” Crichton said. “But people want to win.”
Crichton said previous players have approached him after a game and asked for certain characters to have more power—in some of the scenarios, politicians have disproportionate leverage, while the businesspeople are helpless against Congress’s whims. Crichton has politely declined.
The game as it stands “actually re-creates the real world a little too well,” Crichton said. “The incentives are really whack.”

